Redshift 2 Houdini - Redshift Object Matte Options by Saul Espinosa

Hey guys! In this new Redshift tutorial, I will be covering the Redshift Matte options found in the Redshift Object properties. I noticed a lot of people are still using the old deprecated Redshift Shadow Catcher Shader so I decided to make this tutorial to cover how to use the rsMatte object properties and the different options this system provides. While this tutorial is in Houdini, the same principles will apply to all the different 3d packages using Redshift. Make sure to check the respective apps documentation page if you have trouble finding the matte options. They are typically available in the same location as your visibility or tesselation/displacement options are.

Thanks again everyone for all the support on my Patreon and Youtube channel. This helps me continue to provide in-depth tutorials and free short Youtube tutorials. Its really appreciated. - www.Patreon.com/theartofsaul

Hey guys! In this new Redshift tutorial, I will be covering the Redshift Matte options found in the Redshift Object properties. I noticed a lot of people are still using the old deprecated Redshift Shadow Catcher Shader so I decided to make this tutorial to cover how to use the rsMatte object properties and the different options this system provides.

Patreon Course Preview - #17 - Mountain Environment & Quixel Mixer by Saul Espinosa

Hey guys! Here is tutorial #17 covering Houdini terrains, Megascans, and Quixel Mixer to generate a snowy mountain terrain. This tutorial is roughly 4 hours long covering several subjects as we build this scene from scratch. The files below are split up into several 7zip's as it is over 900mb uncompressed. You will need to re-wire the megascans textures since its linked using the megascans bridge in the tutorial video. (I show how to manually edit the texture links also.)

Hey guys! In this new Patreon exclusive tutorial, we will be building a mountain in Houdini & Redshift. We will also be going over Megascans and the new Quixel Mixer tool to build some of our texture maps for our shaders.

Redshift 2 Maya - Tutorial #19 - Direct Maya Fluid Rendering & Cleaning Volume Noise by Saul Espinosa

Hey guys! In this new tutorial we will be covering the relatively new (last few months) feature for direct Maya fluid volume rendering inside of Redshift. We will cover some of the settings and how to assign the rsVolume. You no longer need to convert your volume into a VDB.

Hey guys! In this new tutorial we will be covering the relatively new (last few months) feature for direct Maya fluid volume rendering inside of Redshift. We will cover some of the settings and how to assign the rsVolume. You no longer need to convert your volume into a VDB. We will also cover how to clean up volume noise. I have also included the scene file on my Patreon linked below.

https://www.patreon.com/posts/25539172

Thanks again everyone for all the support on my Patreon and Youtube channel. This helps me continue to provide in-depth tutorials and free short Youtube tutorials. Its really appreciated.

Patreon #16 - ACES Pipeline for Redshift & Custom OCIO Profiles *Available March 4th* by Saul Espinosa

Sauls_Patreon_16_ACES_&_OCIO.jpg

Hey guys! This month Patreon tutorial will be another technical one. This is a complex and confusing subject matter that I see asked about a lot. I figured I would make a tutorial covering ACES & OCIO for CGI. There isn't a lot of information about these subjects out on the web so this will be perfect for people interested in ACES + OCIO pipelines across multiple applications.

I will cover ACES setup, texture asset conversions, ACES input/output spaces. Keeping ACES the same across multiple applications, and finally, how to make a custom OCIO profile we can use in all OCIO capable application. This is a complex and in-depth tutorial I think many users will benefit from. As usual, all files will be included with the tutorial. The tutorial will be posted for all my Patrons March 4th. Thanks!

https://www.patreon.com/theartofsaul

Redshift 2 Maya - Tutorial #18 - Redshift Renderview & Post Effects by Saul Espinosa

This free tutorial covers all the new features and options in the revamped render view along with the post fx options. This applies to all the different applications that use the Redshift Renderview as the options and settings are the same mostly. Thanks again for all the support on Patreon, enjoy!

Hey guys! In this tutorial we will be covering all the awesome new features inside of the Redshift Renderview. We will also look at the Post Effects. This was all merged into the main Redshift builds as of 2.6.33, everything I cover in this tutorial will pretty much apply across all the difference Redshift apps as the options and settings for the renderview are the same.