environment

Patreon - Houdini 17 - Custom HeightField Redshift Instancer Tool - Tutorial by Saul Espinosa

Hey guys! In my last Patreon #13 covering the new Height-field scatter SOP features in Houdini 17 I mentioned that I was planning on building a custom HDA to easily replace the packedprim scatter with Redshift instances or Redshift proxies using either the Instance or InstanceFile system.

Hey guys! In my last Patreon #13 covering the new Height-field scatter SOP features in Houdini 17 I mentioned that I was planning on building a custom HDA to easily replace the packedprim scatter with Redshift instances or Redshift proxies using either the Instance or InstanceFile system.

This custom HDA lets you do this easily without having to write VEX or any attribute wrangles each time you need to instance proxies on Height-Field Scatters. Watch the tutorial to learn how to use it, to install it just drop it into your Houdini OTL folder.

The Download link can be found on my Patreon.
https://www.patreon.com/posts/patreon-houdini-23152516

New Houdini 17 Master Class - Terrains part 2 by Saul Espinosa

Part 2 of the new terrains tutorial by SideFX covering some of the new features for environments in Houdini 17. This new tutorial focuses on the new terrain height field scatter improvements.

The new H17 height field scatter is very powerful with a lot of built in features to control your scatters. It is very similar to the Maya MASH Ecosystem node. In the future when we build more environments I will be using this new system moving forward.

I still recommend you learn the standard method of scattering and creating your own attributes though for further control but having this new feature does make things easier. Enjoy!

The Heightfield Scatter node has be totally rewritten to allow hierarchical scattering, fixed point distribution and more. This video will explain the parameters and show how to wire up geometry for hierarchical scattering.

New Houdini 17 Master Class - Terrains by Saul Espinosa

Awesome new tutorial by SideFX covering some of the new features and possibilities with the newer Terrain SOP nodes like the new and improved Erosion SOP and more. Really good tutorial for everyone moving to Houdini 17 and interested in the new improvements for terrain work flows.

This two hour video goes through the basic workflow of creating terrains in H17. After explaining my basic workflow we spend a bulk of time discussing the new erosion model.